Alpha 2 released!!
Welcome back to another RBR devlog!
Alpha 2 was just released, and in it, lots of stuff is new, lots of problems were fixed, but lots has also been removed.
The player character, Skarff, had nearly his whole moveset removed. This is cause the way it was coded was dumb and laggy, and I wanted to redo it all better. So now, all he can do is run around, jump, do wall kicks, and swing his scarf. But because of this, the game runs nicer now! I redid his collision handling to prevent clipping through walls, removed his horizontal speed cap, and more!
- NEW STUFF
- I added a new developer menu! You can access it by entering debug mode ingame, (Press [O] + [P] + [RETURN]) pressing [ESCAPE] to pause, then pressing [F1] on the pause screen.
- Skarff's horizontal speed cap was removed! This means you are now able to make Skarff accelerate forever if you use left mouse in debug mode. I also reprogrammed his collision handling, and now he's basically unable to phase through walls or floors anymore, which was a problem in Alpha 1!
- I updated the settings menu to include brand new settings, and made it look nicer! You can now change Skarff's sweater colors, and disable the tall grass effects, which should help the game run better if you need it. Gone is the old pitch-black background, now there's a nice bricks background that animates when you scroll up and down. Scrolling up and down also has a nice, smooth animation now, instead of scrolling like a concrete brick on pavement.
- I redid the camera code to be more performant. The panning works differently now, it has a sort of Mario world / Sonic CD feel to it, panning linearly left and right. I think it's alot nicer than the old camera, which followed the player smoothly, but also tended to lag behind, and didn't always show what you needed to see as you moved around.
- The pixelated cursor now has different hand graphics for hovering over buttons.
- I added slopes and ladders. Neither of them work yet, but they look pretty cool :O
- The HP pie at the top middle of the screen now goes transparent when Skarff is behind it.
- BUG FIXES
- Problems with UI scaling when switching to widescreen mode or changing the resolution seem to have been completely fixed.
- Sound effects now properly change volume based off of your audio settings, meaning voice lines are always quieter if you turn down the voice volume setting, same with sound effect volume and music volume.
- The pixelated cursor used to bug out and cause your mouse to get locked inside the window. I changed this, so now your mouse is fully free! Never again will your mouse be locked inside the game window.
- The setting to enable / disable the pixelated cursor is now purely visual. The game works fine, whether you have it on or off!
- In Alpha 1, the buttons on the title screen displayed offscreen, which was really annoying. The lighting effects also used to loop incorrectly in widescreen mode.
Hope you enjoy Alpha 2, and look out for A.3! I aim to have Skarff fully working just as he did in A.1, with the ability to duck, longjump, and more! I also plan on having a working HP display, and bunny dudes that chase you around and attack you!!! >:)
Files
Get Rifts Between Realities
Rifts Between Realities
Yahoo!
Status | In development |
Author | Zbot_ |
Genre | Platformer |
Tags | 2D, Controller, pixel, Retro, Singleplayer |
More posts
- Alpha 2 Track CodesJun 30, 2024
- A.1 Released!Apr 30, 2024
Leave a comment
Log in with itch.io to leave a comment.